PATHFINDER
This was an entry to the Ukie Student Jam 2021. It was developed by myself and two other programmers across roughly 76 hours and was based on the theme of Water.
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We decided to base this game around the idea of water found on mars being a valuable resource and two colonies cant come to an agreement on how the resource should be split among them.
The player, who plays as a rover on Mars, must make a decision on dividing the resources between two colonies, one who squanders their resource and uses it for leisure, and one who uses it as intended.
The game provides 4 different endings based on the players actions.
PROJECT FEATURES
Some of the interesting parts of the project I worked on.

3D VEHICLE CONTROLLER
As the player would be controlling a Mars rover I decided to use Unity's wheel colliders to create a vehicle controller. The results of which allowed us to develop a semi-physics based 3D platformer.
CAMERA CONTROLLER
I also developed the camera controller to work alongside the vehicle system I had created. This proved to be difficult at times to ensure continued smooth movement throughout the game but with several revisions to both the camera and vehicle controller, a relatively smooth experience was achieved.Â
Additionally, the camera controller was used with the dialogue/cutscene system to provide a more cinematic perspective during these interactions.


QUEST SYSTEM & BUG FIXES/SUPPORT
After devoting the majority of the limited development time to the character controller/player experience, I spend the remainder of the time developing a small objectives system to direct the player where they needed to go and provide a clearer game flow, as well as supporting the rest of the team and providing bug fixes and polish (including adjustments to the level layout).
GALLERY
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Here you can find some screenshots of the game.